It was found as a binary in the POV archive (no source code was found). The earliest build of Ofer Alon's Sonic X-treme engine on PC, executable dated November 28, 1995. The PC builds only supported Windows 95 and the Nvidia NV1 video card, so Jollyroger modified the builds to render in OpenGL for better compatibility. In 2014, ASSEMblergames user Jollyroger found a set of data discs that belonged to the Point of View studio, which included early PC builds of Sonic X-treme, level editors, and an unseen prototype made by Point of View dated July 14, 1996. The cancellation of X-treme is widely considered a large reason for the Saturn's commercial failure outside Japan (Sonic wasn't as popular in his home country at the time, so the lack of a 3D Sonic game wasn't a big concern there).Ī disc containing an early Saturn tech demo was discovered in 2005 and released to the public on July 17, 2007. Sonic X-treme was intended to be the first 3D Sonic game (it would've preceded Sonic Adventure by two years), developed from concepts stretching back to the Genesis era, but ran into a myriad of development problems that culminated in its cancellation in August 1996 the Saturn port of Sonic 3D Blast was released in its place. This game was never completed and/or given a public release.Īs a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released.
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